Slay the spire 2 dethrones crimson desert in steam sales
Forget the blockbuster hype – the quiet triumph of Slay the Spire 2 has sent ripples through the Steam charts. While Crimson Desert generated considerable pre-release buzz, the roguelike deck-builder has emerged as the unexpected sales champion of March, proving that player engagement often trumps sheer marketing spend.
A roguelike's remarkable rise
Alinea Analytics’ latest report reveals a staggering 5.3 million players have already addedSlay the Spire 2 to their Steam libraries – a truly impressive feat, particularly given its early access status. The game peaked at a concurrent user count of 574,638 during its launch weekend, and continues to draw over 400,000 players daily, defying the typical decline seen in single-player titles.
What’s behind this surprising success? Several factors are at play. The game's exclusivity to PC, a strategically low price point, and minimal system requirements have undoubtedly contributed to its accessibility. However, Alinea Analytics points to something more significant: an “absolutely incredible” community management strategy that has cemented the IP’s lasting appeal. They predict Slay the Spire 2 will be a defining success story of 2026 – a bold statement considering the volatile nature of the gaming industry.
While Crimson Desert clocked in at 1.9 million copies sold on Steam (with console sales pushing the total above 4 million), it's clear that Slay the Spire 2 captured a different kind of audience. If revenue, rather than units sold, were the metric, Slay the Spire 2 would likely top the charts thanks to its aggressive pricing.

Beyond the top tier
The rest of the Steam top five offers a fascinating glimpse into the diversity of player tastes. Climber Animals: Together, a two-year-old title that went viral in China last month, secured third place with 1.2 million copies sold. Resident Evil Requiem and Resident Evil 3: Remake followed closely behind, benefiting from a strategic price reduction (€3.99) and Capcom’s recent resurgence in popularity. Capcom's 95% of March sales occurred during an 11-day sale, highlighting the power of aggressive discounting on the platform, a strategy that yields significantly higher returns on Steam than on other storefronts.
Indeed, data suggests PC gamers are far more receptive to sales and promotions, making Steam a more lucrative long-term monetization platform for developers.