Capcom crafts artificiality: pragmata level mimics ai generation

The pursuit of artificial intelligence in game development is accelerating, but what happens when developers deliberately embrace the uncanny valley? Capcom’s upcoming title, Pragmata, is taking that question head-on by hand-crafting a level designed to appear as if it were generated by AI.

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Capcom's pragmata deliberately emulates ai-generated worlds

In a recent interview with 4Gamer, director Cho Yonghee and producer Naoto Oyama revealed the intricate process behind creating a distorted, almost unsettling New York City stage within the game. The intention wasn’t to simply slap on a generic