Marathon's slow burn: bungie's sony gamble falters?
Sony and Bungie’s high-stakes bet on Marathon isn't generating the buzz they hoped for. Weeks after its release, the extraction shooter has underperformed commercially, raising questions about the studio's future with the PlayStation giant.

Marathon struggles to ignite sales despite strong core gameplay
While Alinea Analytics reports 1.2 million copies sold, generating roughly $55 million in revenue across PC (via Steam), PlayStation 5, and Xbox Series X/S, the numbers fall short of expectations. The game, published by Bungie rather than Sony, sees a significant skew toward PC play – a 70% share compared to 19% on PS5 and 11% on Xbox. This data is particularly noteworthy given Sony’s recent shift away from prioritizing PC releases for its exclusive titles.
The disparity highlights a central tension: Marathon, despite its engaging gameplay loop, might be too hardcore for a broad audience. Bungie has acknowledged the steep learning curve inherent in the game's punishing mechanics – death results in the loss of all gear, a brutal consequence that can deter casual players. The recent addition of the ultra-difficult Cryo Archive raid-like experience further amplifies this challenge. Former Counter-Strike pro Shroud recently called Cryo Archive “insane,” questioning its accessibility for the average gamer.
Bungie’s financial woes, stemming from Destiny 2’s underperformance, put significant pressure on Marathon’s success. Sony’s ¥31.5 billion (approx. $204.2 million) impairment charge in 2023 after Destiny 2 failed to meet sales and engagement targets created a precarious situation for the studio. The acquisition of Bungie for $3.7 billion in 2022 was meant to secure the studio's future, but Marathon’s lukewarm reception casts a shadow.
The game’s player retention, measured by 345,000 daily active users (DAUs) and an average of 380,000 on weekends, suggests a dedicated core audience. However, the average playtime on PC (27.8 hours) significantly surpasses console playtime on PS5 (16.5 hours) and Xbox (17.3 hours). This hints at a potential disconnect between the game’s appeal and its broader market reach.
Bungie now faces a critical decision: ease the game's difficulty, risking alienating its existing fanbase, or explore new avenues to broaden its appeal, perhaps through a single-player campaign or traditional PvP modes. The studio must find a way to translate the game’s inherent strengths into broader commercial success. The question isn’t just about Marathon’s performance; it’s about Bungie’s future within the Sony ecosystem.
Wesley is Director, News at IGN. You can find him on Twitter at @wyp100. He can also be reached confidentially at [email protected].