Warhorse studios replaces translator with ai, sparking industry debate
The medieval RPG landscape is reeling after Warhorse Studios, the developer behind the critically acclaimed Kingdom Come: Deliverance 2, abruptly terminated the contract of lead translator Max Hejtmánek, replacing him with artificial intelligence. The move, detailed in a Reddit post by Hejtmánek himself, has ignited a fierce debate about the increasing reliance on AI in game development and the potential displacement of human talent.
A translator's dedication, dismissed
Hejtmánek had spent nearly four years meticulously translating and editing the original Czech script into credible English, a task far exceeding simple word-for-word conversion. He oversaw voice acting sessions, ensuring the nuances of the language and culture were accurately conveyed, contributing significantly to the game’s immersive authenticity. His abrupt dismissal, delivered in a meeting where he was informed his role was deemed “obsolete,” feels like a betrayal of that dedication.
According to Hejtmánek’s account, Warhorse Studios cited the implementation of AI-powered translation tools as the reason for his termination, cloaked in the standard corporate justification of “increased efficiency and financial savings.” The irony isn't lost; the very authenticity Hejtmánek helped cultivate is now threatened by the pursuit of cost-cutting measures.
The situation echoes recent announcements from Google, which unveiled an AI capable of generating entire video games. It’s a seismic shift, and one that's sending ripples through the industry, prompting questions about the future roles of human creators.

The human touch vs. algorithmic efficiency
Hejtmánek's apprehension about AI’s role in translation wasn't new. He admits engaging in internal debates about the technology, consistently arguing for the irreplaceable value of human interpretation. “I naively believed my work at Warhorse was sufficiently valued to prevent immediate risk,” he wrote, a sentiment that now carries a particularly poignant weight. He expressed deep disappointment and a sense of betrayal, emphasizing his affection for the studio and his desire not to pursue legal action or disrupt ongoing projects, though he vows to speak out about his experiences.
Daniel Vávra, co-founder of Warhorse Studios and director of Kingdom Come: Deliverance 2, has been a vocal proponent of generative AI, predicting substantial cost savings and accelerated development timelines for AAA titles. He recently defended NVIDIA’s DLSS 5 filter with characteristic bluntness, dismissing criticism as mere resistance to progress. His enthusiasm for AI seems to overshadow concerns about the human cost.

Backlash and a question of quality
The controversy surrounding Hejtmánek's dismissal has quickly gained traction on social media, sparking a broader discussion about the potential for AI to diminish the quality of game localization. Early reviews of Kingdom Come: Deliverance 2 on Steam have already highlighted noticeable declines in translation quality, a direct consequence, many believe, of the shift away from human expertise. One user’s girlfriend, a translator for an insurance company, observes that even with AI assistance, she must correct numerous errors related to coherence—a stark warning about the dangers of prioritizing efficiency over accuracy.
While some dismiss the concerns as knee-jerk reactions, Hejtmánek’s story serves as a cautionary tale for the gaming industry. The pursuit of cost savings shouldn’t come at the expense of artistic integrity and the livelihoods of skilled professionals. The question isn't whether AI has a place in game development, but rather, at what cost?
Hejtmánek, despite the difficult circumstances, is thanking those who have reached out with support, acknowledging the overwhelming response to his story. He implores fans not to harass anyone or target the game's Steam reviews, stating his intention is simply to raise awareness about the changing dynamics within the industry.